3
votes
3,534
views
606
downloads
rebuilt Super Mario 3D Land for Nintendo 3DS.

This is a single-player map. If you play on multiplayer, some things maybe won't work correctly.

This map uses 1.8 Features! When you play it on 1.7, it will still work, but the chests are empty!

8
votes
6,922
views
1,601
downloads
Hello people,
Did you always wanted to meet Dr. Trayaurus and Grim? Well it's possible now! Download this map and feel likeDan TDM! And now you can survival in it!!!
2
votes
3,893
views
487
downloads
-60 new locations [over 300 locations]
-new enemys
-1 new region [5 regions]
-100 new chests [500 chests]
-3 new dungeons [15 dungeons]
-every region has new locations, details and trees
-more underwater areas
-new treasure maps and books
-and a lot more!
by Bigre
2
votes
4,587
views
962
downloads
It’s a special adventure map. There are 16 levels like in the images. In each level, you will be left in free fall.
by Bigre
4
votes
5,310
views
1,293
downloads
The goal :
Survive the fall and finish the game

The rule:
Don't break blocks

by omerci
1
vote
3,150
views
474
downloads
Hello guys this is REMO
and here is the scariest map ever made in minecraft
Some textures are from Silent hill texture pack
This is the scariest map of minecraft history.
Lots of Jumpscares
and scary ambiance
Realistic Texture
NO BLINDNESS!
An amazing story

STORY
(Also in the game)
You are coming back from a long journey and going back to your hometown
you are sleepy and the radio is on,
Since you are on the road for more than 7 hours you stop paying attention what is around,
Your car runs out of gas and you dont what to do ,
So you start walking hoping that you will find a shelter or someone to help you.
But the only place you can shelter is an orphanage.
Will you survive?
RULES
(Also in the game)
-Dont place or break any blocks
-Be sure command blocks are on
-Play on Adventure mod
-Dont use a 3. Party mod or application
-Don use codes
-Read everybook you find and keep up with the conversations
-If you get lost use /tp -67 23 212
-Play on HARD

by Fish95
4
votes
4,002
views
764
downloads
Its a creation with optional adventure(s)! Marvel at the awesomeness of the city, while also searching for ancient treasures. Climb tens of stories in the hopes of finding secret rooms. There are NO rules, so do as you want!So much to do, so much to see. With hidden chests, fun signs and a whole ton of stuff it will take a long time to even explore the entire city!
by Mikayel
0
votes
2,368
views
142
downloads
To be used with Clay Soliders mod. Up to 8 players on this map.
by Disco
6
votes
3,390
views
315
downloads
Zombie sieges are in-game events that occur when many zombies spawn in a village. They occur regardless of how well lit or walled off a village is.

As the behavior of zombies in sieges is nearly identical to that of randomly-spawned zombies and all zombies have a very large search radius, it can be difficult to determine if a large number of zombies attacking a village is an actual siege or just an attack by a greater than usual number of randomly-spawned zombies.

At midnight each night, there is a 10% chance that a zombie siege will be attempted that night. If a siege is to occur, attempts will be made each tick to start the siege until either a siege is successfully started or the sun rises (specifically, the siege is abandoned when the sky light level reaches 12).

Starting a siege[edit]
Each village has a center (defined as the geometric center of all the village's doors) and a size (either 32 or the euclidean distance of the farthest door from the center, whichever is greater). For each player, the village with a center nearest that player where the player is less than the village's size + 1 blocks from the center (by euclidean distance) is a candidate for a siege.

If the candidate village has fewer than 10 doors or fewer than 20 villagers or the village has not been "stable" (no doors added or removed) for at least 20 ticks (1 second), the next village is considered.

Ten attempts are made to choose a random point on the circle with radius 0.9 times size centered on the village that is not within the bounds of any other village. The Y value of the chosen point is that of the center of the village. If all ten attempts fail, the entire siege attempt fails but another may be attempted on the next game tick.

If a valid point is found, 10 attempts are made to randomly choose a valid siege zombie spawning location (see below) within a 16×16×6 box around the chosen point. If no valid spawning location is found, the next village is considered. If a valid spawning location is found, the siege is started at that point.

Spawning zombies[edit]

Siege zombies spawned inside a roof made of stairs and surviving in sunlight
Zombies spawned for a siege ignore player proximity, light levels, and the presence of other mobs. Only the minimal spawning conditions are checked:

the spawning block must be non-opaque and non-liquid
the block directly below it must have a solid top surface (opaque, upside down slabs / stairs and others)
the block directly below it may not be bedrock
the block directly above it must be non-opaque
the block must be within the target village
Note in particular that siege zombies can spawn inside transparent blocks such as slabs that normally prevent mob spawning.

For the siege, 20 attempts are made to spawn a zombie over the course of 2 seconds. For each zombie, 10 attempts are made to randomly choose a valid siege zombie spawn point within a 16×16×6 box around the chosen point. If a valid spawn point is found, a zombie is spawned.

Zombie villagers are never spawned as part of a siege, but all other variation (e.g. baby, jockey, equipment) is determined as for normal random spawns.

For the most part, the zombies that are part of a siege will behave in the same manner as randomly-spawned zombies. They will also despawn as usual if the player is far enough away. The exception is that if they happen to wander more than the village's size blocks away from the center of the village, their AI will take them back towards the village center if they are not actively pursuing a target.

Villagers, Iron Golems, and other mobs do not differentiate between siege-spawned zombies and randomly-spawned zombies.

Recovery
If at least two villagers survive the siege and doors are rebuilt as necessary, the villagers can mate and repopulate the village. The village will be safe from future sieges until the population reaches 20. Without player intervention, however, it is likely that villages will be wiped out by sieges and randomly-spawned zombies.

Even if no villagers survive, a village may be repopulated by curing zombie villagers (either randomly spawned or those created from zombie-killed villagers on normal or hard difficulty), or by luring in villagers from another village.

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