by Shinoow

In the world of Minecraft you have 3 dimensions, the Overworld, the Nether and the End. The Overworld is the place where you live, the Nether is the hellish place where you get materials used later, and the End is where you fight the Ender Dragon. One thing in particular that isn't defined in Minecraft is a world of the dead (you could essentially call the Nether a world of the dead, as that world contains a large amount of dead things among the other burning entities), the Underworld, the Abyss, and that's where this mod kicks in, by opening the gates of a world composed of death, a place where the absence of life has let a darkness take over what might've been a peaceful place. 

What my mod gives you is the opportunity to go beyond death (while still being alive), by crossing between 3 dimensions placed on top of each other like layers (where each one takes you further down into the darkness). These dimensions are the Abyssal Wasteland, the Dreadlands and Omothol. The Abyssal Wasteland contains more "regular" dead beings (skeletons, zombies, ghouls, spectral dragons, cudgel-wielding skeleton goliaths), and a boss who is the reanimated remains of a long dead dragon, brought back to life through the use of a altar. The Dreadlands contains mutated demonic abominations (and a large three-headed behemoth, guarding the component required to advance to the last dimension). Omothol is the final dimension, and also the one that is currently incomplete. Inside Omothol you can face the ancestral breed of the ghouls found in the Abyssal Wasteland, not to mention the evil demon who guards the Abyss (who currently also is incomplete). From one perspective, you could say Omothol is the most friendly dimension among the three, with it's inhabitants of nameless beings willing to trade goods with other life forms capable of making it this far (but if you were to, say, hit one, you will suffer the wrath of them).

Now, enough about the dimensions added by the mod. In the Overworld you will find 6 new biomes, the Darklands (could count as a more evil version of the regular biomes, with a plains version, a forest version, a more elevated version, a mountain version and the regular, which is a mix between a forest and the plains) with it's purple terrain and nightly undead population (among the regular Overworld entities that appear during night). Then there's the Coralium Infested Swamp, which is a Swamp converted by the influences of Coralium (a element commonly found in the Abyssal Wasteland). In this biome you can entities made out of antimatter (which can be found in liquid form here, very lethal), who explodes if they collide with their normal counterparts, thus following the antimatter principle.

In mob ways, this mod offers a large quantity of undead mobs, with the exceptions of the living shadows and the anti-mobs. Among these are the Depths Ghouls, found in Darklands biomes, any Swampland or Ocean, and within the Abyssal Wasteland. Then there's the Abyssal Zombie, which is a new breed of Zombies made through interactions with the Coralium Plague. Abyssal Zombies are hostile towards normal Zombies (as they kill them to spread the plague even further), and can be found within the same biomes as the Depths Ghouls (apart from these also spawning in the End). There are a lot more entities, and quite frankly it would take a lot of text to cover all of them here. A bit further down I will explain a way to easier obtain this information.

In block ways, you can find 7 new stone types, among them Darkstone (found in the Darklands), Abyssal Stone (found in the Abyssal Wasteland), Abyssalnite Stone and Dreadstone (found in the Dreadlands), Omothol Stone (found in Omothol) and Coralium Stone (created by pouring Liquid Antimatter on Liquid Coralium, found in the Abyssal Wasteland). There are also 2 new types of wood, called the Darklands Oak and the Dreadlands Tree, found in their respective locations. There is also a lot of new ores added, among them the Abyssalnite Ore (found in the Darklands and inside the Dreadlands), Coralium (found inside ocean biomes, swamps and the Abyssal Wasteland in many different forms), and Nitre (found in any Overworld biome), which doesn't have that much of a use yet. There are also "abyssal" versions of regular ores found in the Abyssal Wasteland (most regular Overworld ores except redstone and coal, Tin, Copper and Nitre).

In item ways, you can find anything from tools and armor to flesh made from antimatter. There are Armor sets and Tools for each new material added (Abyssalnite, Refined Coralium, Dreadium, Ethaxium), some special sets for each material (apart form Ethaxium) which requires additional materials. You can find a range of new foods, among them Fried Eggs, Food on A Plate (you can create Iron Plates and put regular food on them to amplify it), MRE (meal ready to eat), various types of flesh dropped from the mobs (which is very unhealthy).

Among the items is also the Necronomicon, which is the information book for this mod. A Necronomicon can be crafted by surrounding a Book with Rotten Flesh (but place a Iron Ingot in the bottom and top right slot). In each dimension, you can empower the Necronomicon by surrounding it with a piece of flesh from a mob found there, which unlocks new knowledge in the book. The Necronomicon is currently under development, but it has information that covers the mod progression and information on materials found in each dimension. Later on you will be able to cast spells with it, and perform rituals in order to obtain certain things (or summon beings from beyond).

Mod includes:



  • 5 new types of stone, called "Darkstone" (It's 20% stronger than regular stone), "Abyssal Stone" (generates within The Abyssal Wasteland, "Dreadstone", "Abyssalnite Stone" (generates along with Dreadstone in The Dreadlands), and "Coralium Stone" (created from pouring Liquid Antimatter on Liquid Coralium). All of the stones have brick equivalents.
  • New tools, 5 types so far, Darkstone, Abyssalnite, Coralium infused abyssalnite (2x the stats of abyssalnite with special abilities), Refined Coralium and Dreadium.
  • 6 new type of armor, Abyssalnite, Coralium Infused Abyssalnite, Dreaded Abyssalnite, Refined Coralium, Plated Coralium, Depths, Dreadium and Dreadium Samurai.
  • 7 new overworld biomes, called "Darklands", "Darklands Plains", "Darklands Forest", "Darklands Highland", "Darklands Mountain", "Coralium Infested Swamp" and "Coralium Infested Ocean".
  • New mobs, so far 16, the "Depths Ghoul", the "Abyssal Zombie", the "Evil Pig" (a hostile pig that looks like a normal one), the "Spectral Dragon", the "Skeleton Goliath", the "Shadow Creature", the "Shadow Monster", the "Shadow Beast", the "Demon Pig", the "Abyssalnite Golem", the "Dreaded Abyssalnite Golem", the "Dreadguard", the "Dread Spawn", the "Dreadling", the "Spawn of Cha'garoth" and the "Fist of Cha'garoth".
  • A new trader mob, called the "Remnant". They spawn in the 3rd dimemsion, but can also be created by pouring Liquid Antimatter on a Villager.
  • 11 "Anti-mobs", including the "Abyssal Anti-Zombie", the "Anti-Bat", the "Anti-Chicken", the "Anti-Cow", the "Anti-Creeper", the "Anti-Ghoul", the "Anti-Pig", the "Anti-Player", the "Anti-Skeleton", the "Anti-Spider" and the "Anti-Zombie". All Anti-mobs explode if the collide with their normal counterpart (except the Anti-player).
  • 4 boss mobs (known as "Asorah, The Fallen", "Cha'garoth, The Dreadbeast", "Sacthoth, Harbringer of Doom" and "J'zahar, Gatekeeper of The Abyss"). J'zahar currently isn't complete, while the others have been fully implemented (but Asorah could use a few small improvements).
  • A new dimension, The Abyssal Wasteland, a dimension filled with undead monsters, where you can find abandoned strongholds with the use of "Powerstone Trackers". There's a boss here called "Asorah, The Fallen" who can be summoned through an altar made from various materials.
  • A second dimension, called The Dreadlands, a desolate red dimension filled with Abyssalnite Golems and Dreaded Abyssalnite Golems, who constatly fight each other. There's also numerous Dread-plagued monsters found here, along with the Dreadguard, who guards the fortress of Cha'garoth in the Dreadlands Mountains.
  • A third dimension, called "Omothol", a realm consisting of structures built on floating islands, where you'll face "J'zahar, Gatekeeper of The Abyss". This dimension is currently a work in progress, so currently only the islands generate, without buildings nor mobs.
  • 14 new ores, known as Abyssalnite, Coralium, Nitre, Abyssal Coralium, Pearlescent Coralium, Liquified Coralium, Abyssal Iron, Abyssal Gold, Abyssal Diamond, Abyssal Tin, Abyssal Copper, Abyssal Nitre, Dreaded Abyssalnite And Dreadlands Abyssalnite. The first 3 are found in the overworld (Nitre appears anywhere, Abyssalnite appears in the Darklands biomes and Coralium appears in Coralium Infested Swamps and ocean biomes), the 9 after are found in The Abyssal Wasteland (first dimension), and the final 2 are found in The Dreadlands (the second dimension).
  • The "Oblivion Deathbomb", a heavily engineered explosive that can destroy anything except bedrock (and which spawn "Sacthoth, The Habringer of Doom"). The ODB (shortened version of the name) has a core which can also be used as a fairly strong explosive (stronger than tnt).
  • 3 new Machines (called the "Crystallizer", the "Transmutator" and the "Engraver"). The Crystallizer can convert elements into crystal, while the Transmutator can transmutate various elements (and also convert crystals back into base components). The Engraver can be used to engrave blank coins (crafted by placing ingots in a plus sign formation, with a piece of flint in the middle).
  • 2 new trees (called the "Darklands Oak", and "Dreadlands Tree"). The Darklands Oak is found in various Darklands biomes, while the Dreadlands Tree is found within the Dreadlands Forest biome, located in The Dreadlands.
  • 4 new enchantments, "Coralium", "Dread", "Light Pierce" and "Iron Wall". The Coralium and Dread enchantments applies Coralium/Dread plagues on hit. The Light Pierce enchantment functions like Smite/Arthropods/Sharpness, but against Shadow Mobs. The Iron Wall enchantment negates any knockback delivered from attacks.

This mod introduces my take on Magitek Armor, a type of magic-infused power armor that first appeared in Square's Final Fantasy 6. This is an unofficial fan work!

- Use notes -
Place a completed mech on the ground like you would a block.
They need fuel: shift right-click the back of a placed mech to open the gui.
Right-click to mount/ride.
Press 'C' while mounted to fire a beam. (Shift right-click in 1.5.2)
Press 'B' to park/unpark.

In total, to build a mech you will need:

  • 24x Iron.
  • 10x Gold.
  • 2x Diamonds.
  • 3x Furnaces.
  • 1 Minecart.
  • 1 Redstone repeater.
  • 1 Redstone block.
  • 1 Magicite:
    • 4 Quartz Crystals & 1 Soul Sand
    • or
    • 4 Emeralds & 1 Pumpkin.
The Bacon Mod incorporates everyone's favorite food into every aspect of Minecraft gameplay!
Tools, armor, weapons, mobs, food, you name it! The wonderful world of bacon lies before you.
by Azurn
This mod adds:

4 new classes:
3 swords
1 Battleaxe
1 Shield
4 new armors
1 Bow

1. Choose your class from the creative tab
2. Get your stuff from the chest and press the button for another bow
3. Count down
4. Kill each other!
5. Objective: destroy the others castle

This Mod adds new content into minecraft. The mod consists of Multiple Guns, ranging from pistols to MINIGUNs. A list ill be provided below of all the guns, stats will also.


30+ Guns
Single Player
New Armor
Advanced Gun Mechanics
Melee Weapons
BF3 Features, Ammo Crate
Tons of stats for each gun
Guns List:

MODEL 1887
Jet Pack
Night Vision Goggles
Med Pack
Pain Killers
Smoke Grenade
Sticky Grenade
Snipers can zoom!

Key “C” = Open GUI for gun stats
Key “R” = Zoom/Sights
Key “F” = Reload

Modular Powersuits is a Minecraft mod based around the idea of an inventor who tinkers with high-tech electronics and makes a suit of powered armor chock-full of useful gadgets and features. Inspired by heroes like Iron Man, Megaman, and Samus Aran, as well as by the high-tech armor in mods like EE2 and IC2.

To start off with, you'll need a Tinker Table and at least one powersuit item - the helmet, torso, legs, boots, or tool. The powersuit items are useless on their own, but when you access a tinker table, it will list the modules you can put in that item, and tell you the component cost.

by TeeLuk
this mod gives you armor with that you can do special things

<- Cape: You can glide with it

<- Speed Legs: You can run faster

<- Diving Helmet: You do not drown under water

<- Fireplate: You can't die in Lava/Fire with it - inflames all mobs in a area of 2 blocks - if you press G, a 5x5 field of fire will appear | if you hold the G button a while before you released it, the field will increase by 1-10 blocks (max = 15x15 blocks)

<- Heavy Boots: You're slower and you fall faster (dont ask me why there are such boots, it wasnt my idea)

<- Spring: Is needed to craft something

<- Jump Boots: You can jump higher (5 Blocks) - no falldamage

<- Magic substance: Is needed to craft things - You dont need to craft it in this order

<- Magic Boots: If you go over special blocks, they will be other blocks
|previous block -> next block (if you go over it)|
gold/iron/coal/diamondores->cleanstone (1gold/iron/coal/diamond jumps out, actually its only to break down faster)

<- Hover Boots: You can go over water/lava and if you are on air and hold the space button, you glide a short time

<- Obsidian Plate: You get no falldamage

<- Chain: Is needed to craft chain armor

<- Chain armor: Its the chain armor that is already ingame...

<- Slime Helmet: (from SlimeCraft) You can stick and move on the ceiling

<- TNT Plate: If you press G, it produces a explosion at your place and you dont get hurt from this explosion

<- Flower Plate: Sometimes it spreads flowers 1 block next to you if its a grass block

<- Rocket: Is needed to craft something

<- Jetpack middle: Is needed to craft something

<- Jetpack: If you press the jump-key, you'll fly - No falldamage - If you put on the speed legs you are faster by flying

<- Skates: On the land your slower but on ice you dont slip and your faster

<- Pork Armor: If you put on all the armor stuff, you'll get half a heart every 10 seconds

<- Cooked Pork Armor: If you put on all the armor stuff, you'll get a heart every 10 seconds

<- Time-Helmet: If you put this helmet on, the time will speed up

<- Doublejump Boots: You can jump 2 times

<- Dispenser Plate: If you have arrows in your inventory, the plate will shoot the arrows automatically on all mobs in a area of 10 blocks

This mod is packed with items, blocks, mobs, armor, etc. that are all somehow affiliated to the great and wonderful Team Crafted! In case if you didn't know, Team Crafted is a group of amazing, brilliant Youtubers, posting tons of engaging Minecraft videos. This team consists of 11 youtubers, SkyDoesMinecraft, DeadloxMC, HuskyMudkipz, MinecraftUniverse, Ssundee, Deceptibonks, ASFJerome, BajanCanadian, DeceptiBonk, BlueMonkey, and WeedLion. However, this mod CURRENTLY only includes the gamers of the Team, sorry DeceptiBonk, BlueMonkey, and WeedLion.
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