by Shinoow

In the world of Minecraft you have 3 dimensions, the Overworld, the Nether and the End. The Overworld is the place where you live, the Nether is the hellish place where you get materials used later, and the End is where you fight the Ender Dragon. One thing in particular that isn't defined in Minecraft is a world of the dead (you could essentially call the Nether a world of the dead, as that world contains a large amount of dead things among the other burning entities), the Underworld, the Abyss, and that's where this mod kicks in, by opening the gates of a world composed of death, a place where the absence of life has let a darkness take over what might've been a peaceful place. 

What my mod gives you is the opportunity to go beyond death (while still being alive), by crossing between 3 dimensions placed on top of each other like layers (where each one takes you further down into the darkness). These dimensions are the Abyssal Wasteland, the Dreadlands and Omothol. The Abyssal Wasteland contains more "regular" dead beings (skeletons, zombies, ghouls, spectral dragons, cudgel-wielding skeleton goliaths), and a boss who is the reanimated remains of a long dead dragon, brought back to life through the use of a altar. The Dreadlands contains mutated demonic abominations (and a large three-headed behemoth, guarding the component required to advance to the last dimension). Omothol is the final dimension, and also the one that is currently incomplete. Inside Omothol you can face the ancestral breed of the ghouls found in the Abyssal Wasteland, not to mention the evil demon who guards the Abyss (who currently also is incomplete). From one perspective, you could say Omothol is the most friendly dimension among the three, with it's inhabitants of nameless beings willing to trade goods with other life forms capable of making it this far (but if you were to, say, hit one, you will suffer the wrath of them).

Now, enough about the dimensions added by the mod. In the Overworld you will find 6 new biomes, the Darklands (could count as a more evil version of the regular biomes, with a plains version, a forest version, a more elevated version, a mountain version and the regular, which is a mix between a forest and the plains) with it's purple terrain and nightly undead population (among the regular Overworld entities that appear during night). Then there's the Coralium Infested Swamp, which is a Swamp converted by the influences of Coralium (a element commonly found in the Abyssal Wasteland). In this biome you can entities made out of antimatter (which can be found in liquid form here, very lethal), who explodes if they collide with their normal counterparts, thus following the antimatter principle.

In mob ways, this mod offers a large quantity of undead mobs, with the exceptions of the living shadows and the anti-mobs. Among these are the Depths Ghouls, found in Darklands biomes, any Swampland or Ocean, and within the Abyssal Wasteland. Then there's the Abyssal Zombie, which is a new breed of Zombies made through interactions with the Coralium Plague. Abyssal Zombies are hostile towards normal Zombies (as they kill them to spread the plague even further), and can be found within the same biomes as the Depths Ghouls (apart from these also spawning in the End). There are a lot more entities, and quite frankly it would take a lot of text to cover all of them here. A bit further down I will explain a way to easier obtain this information.

In block ways, you can find 7 new stone types, among them Darkstone (found in the Darklands), Abyssal Stone (found in the Abyssal Wasteland), Abyssalnite Stone and Dreadstone (found in the Dreadlands), Omothol Stone (found in Omothol) and Coralium Stone (created by pouring Liquid Antimatter on Liquid Coralium, found in the Abyssal Wasteland). There are also 2 new types of wood, called the Darklands Oak and the Dreadlands Tree, found in their respective locations. There is also a lot of new ores added, among them the Abyssalnite Ore (found in the Darklands and inside the Dreadlands), Coralium (found inside ocean biomes, swamps and the Abyssal Wasteland in many different forms), and Nitre (found in any Overworld biome), which doesn't have that much of a use yet. There are also "abyssal" versions of regular ores found in the Abyssal Wasteland (most regular Overworld ores except redstone and coal, Tin, Copper and Nitre).

In item ways, you can find anything from tools and armor to flesh made from antimatter. There are Armor sets and Tools for each new material added (Abyssalnite, Refined Coralium, Dreadium, Ethaxium), some special sets for each material (apart form Ethaxium) which requires additional materials. You can find a range of new foods, among them Fried Eggs, Food on A Plate (you can create Iron Plates and put regular food on them to amplify it), MRE (meal ready to eat), various types of flesh dropped from the mobs (which is very unhealthy).

Among the items is also the Necronomicon, which is the information book for this mod. A Necronomicon can be crafted by surrounding a Book with Rotten Flesh (but place a Iron Ingot in the bottom and top right slot). In each dimension, you can empower the Necronomicon by surrounding it with a piece of flesh from a mob found there, which unlocks new knowledge in the book. The Necronomicon is currently under development, but it has information that covers the mod progression and information on materials found in each dimension. Later on you will be able to cast spells with it, and perform rituals in order to obtain certain things (or summon beings from beyond).

Mod includes:



  • 5 new types of stone, called "Darkstone" (It's 20% stronger than regular stone), "Abyssal Stone" (generates within The Abyssal Wasteland, "Dreadstone", "Abyssalnite Stone" (generates along with Dreadstone in The Dreadlands), and "Coralium Stone" (created from pouring Liquid Antimatter on Liquid Coralium). All of the stones have brick equivalents.
  • New tools, 5 types so far, Darkstone, Abyssalnite, Coralium infused abyssalnite (2x the stats of abyssalnite with special abilities), Refined Coralium and Dreadium.
  • 6 new type of armor, Abyssalnite, Coralium Infused Abyssalnite, Dreaded Abyssalnite, Refined Coralium, Plated Coralium, Depths, Dreadium and Dreadium Samurai.
  • 7 new overworld biomes, called "Darklands", "Darklands Plains", "Darklands Forest", "Darklands Highland", "Darklands Mountain", "Coralium Infested Swamp" and "Coralium Infested Ocean".
  • New mobs, so far 16, the "Depths Ghoul", the "Abyssal Zombie", the "Evil Pig" (a hostile pig that looks like a normal one), the "Spectral Dragon", the "Skeleton Goliath", the "Shadow Creature", the "Shadow Monster", the "Shadow Beast", the "Demon Pig", the "Abyssalnite Golem", the "Dreaded Abyssalnite Golem", the "Dreadguard", the "Dread Spawn", the "Dreadling", the "Spawn of Cha'garoth" and the "Fist of Cha'garoth".
  • A new trader mob, called the "Remnant". They spawn in the 3rd dimemsion, but can also be created by pouring Liquid Antimatter on a Villager.
  • 11 "Anti-mobs", including the "Abyssal Anti-Zombie", the "Anti-Bat", the "Anti-Chicken", the "Anti-Cow", the "Anti-Creeper", the "Anti-Ghoul", the "Anti-Pig", the "Anti-Player", the "Anti-Skeleton", the "Anti-Spider" and the "Anti-Zombie". All Anti-mobs explode if the collide with their normal counterpart (except the Anti-player).
  • 4 boss mobs (known as "Asorah, The Fallen", "Cha'garoth, The Dreadbeast", "Sacthoth, Harbringer of Doom" and "J'zahar, Gatekeeper of The Abyss"). J'zahar currently isn't complete, while the others have been fully implemented (but Asorah could use a few small improvements).
  • A new dimension, The Abyssal Wasteland, a dimension filled with undead monsters, where you can find abandoned strongholds with the use of "Powerstone Trackers". There's a boss here called "Asorah, The Fallen" who can be summoned through an altar made from various materials.
  • A second dimension, called The Dreadlands, a desolate red dimension filled with Abyssalnite Golems and Dreaded Abyssalnite Golems, who constatly fight each other. There's also numerous Dread-plagued monsters found here, along with the Dreadguard, who guards the fortress of Cha'garoth in the Dreadlands Mountains.
  • A third dimension, called "Omothol", a realm consisting of structures built on floating islands, where you'll face "J'zahar, Gatekeeper of The Abyss". This dimension is currently a work in progress, so currently only the islands generate, without buildings nor mobs.
  • 14 new ores, known as Abyssalnite, Coralium, Nitre, Abyssal Coralium, Pearlescent Coralium, Liquified Coralium, Abyssal Iron, Abyssal Gold, Abyssal Diamond, Abyssal Tin, Abyssal Copper, Abyssal Nitre, Dreaded Abyssalnite And Dreadlands Abyssalnite. The first 3 are found in the overworld (Nitre appears anywhere, Abyssalnite appears in the Darklands biomes and Coralium appears in Coralium Infested Swamps and ocean biomes), the 9 after are found in The Abyssal Wasteland (first dimension), and the final 2 are found in The Dreadlands (the second dimension).
  • The "Oblivion Deathbomb", a heavily engineered explosive that can destroy anything except bedrock (and which spawn "Sacthoth, The Habringer of Doom"). The ODB (shortened version of the name) has a core which can also be used as a fairly strong explosive (stronger than tnt).
  • 3 new Machines (called the "Crystallizer", the "Transmutator" and the "Engraver"). The Crystallizer can convert elements into crystal, while the Transmutator can transmutate various elements (and also convert crystals back into base components). The Engraver can be used to engrave blank coins (crafted by placing ingots in a plus sign formation, with a piece of flint in the middle).
  • 2 new trees (called the "Darklands Oak", and "Dreadlands Tree"). The Darklands Oak is found in various Darklands biomes, while the Dreadlands Tree is found within the Dreadlands Forest biome, located in The Dreadlands.
  • 4 new enchantments, "Coralium", "Dread", "Light Pierce" and "Iron Wall". The Coralium and Dread enchantments applies Coralium/Dread plagues on hit. The Light Pierce enchantment functions like Smite/Arthropods/Sharpness, but against Shadow Mobs. The Iron Wall enchantment negates any knockback delivered from attacks.
by Noppes
This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.
by iChun
  • This mod adds a way for the server to calculate the number of deaths a player has (since its installation).
  • It will also notify the player of the death count and ranking on the server (Configurable)
  • It can also save deaths for a single session or export deaths to a Text file.
  • Also has leaderboards!


This mod completely removes the random aspects of the enchantment table and allows you to pick what enchantments YOU want on your items! This mod also has support for non vanilla enchantments!
by YaLTeR

Mouse Tweaks replaces the standard RMB dragging mechanic, adds two new LMB dragging mechanics and an ability to quickly move items with the scroll wheel. Everything can be enabled and disabled in the configuration file or in Forge's mod options menu.

by masa_fi
Multishot is a mod primarily meant for making timelapses or otherwise taking screenshots automatically, with a pre-set interval between the screenshots. It also has some other features that might be useful when making timelapses or other videos, such as a few different motion modes (linear, circle, path) and a basic zoom functionality.
by mDiyo
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Any world generation included in the mod is more efficient, but not required to progress.
by Nuchaz
This mod adds tables, shelves, armor stands, potion shelves, presses and MANY more things
You've seen those instant buildings mods, right click the block and it generates a structure. I've always thought that they could be so much more better. Well I've decided to try my take on it and create something that is completely unique from the rest. Today I introduce to you my Construction Mod! How is this unique from the others? I will elaborate.

In this mod, there are 4 main items/blocks which are involved of the creation of a structure.

The Blueprint
A Blueprint is the key to making any structure as it holds the plans on it. I decided this would be a great thing to implement as I wanted to get that real life feel of when constructing a building. The Blueprint can hold any plans you want. (Read Custom Buildings).

Planning Table
You can can't fly a plane without training, same with building, you can't build a structure without a plan. This is where the Planning Table comes in. The Planning Table draws the designs onto the Blueprint at the cost of a certain amount of Ink. The bigger the structure, the more Ink that is required.

Construction Block
I needed a way to translate the plans from the Blueprint to tell me the materials needed. The Construction Block can do that. It will display every required block/item needed to generate the structure. Once you have them, you can proceed to construct your building by placing the required blocks/items into the slots provided. Press the start button to begin the construction process.

The Hammer
This is where I have been inspired from Age of Empires (A.O.E.). Once you have the required materials placed into the Construction Block and you have pressed the Start button, you will need to get a Hammer. You begin the construction process by hitting the Hammer on the Construction Block. Now this is where it gets very unique! Every 10 hits on the Construction Block, it will generate 1 layer starting from the bottom until you get to the top. I really liked this idea and it really sets it apart from every instant/construction mods out there.

Greetings traveler, have a seat. In this land there are many perils, this you know. What you may not know however, is that there is a new power waiting to be harnessed by a resourceful lad such as yourself. The power I speak of? Power Ore of course!

DartCraft adds one, and only one new ore to Minecraft: Power Ore. When you mine this ore you receive 2-4 “Force Gems” (fortune affects this) which can be used to create Force Ingots from which specialty tools are crafted, or even squeezed into Liquid Force which can be used in several DartCraft machines. Uses for Liquid Force range from using it to imbue your Force Tools with special upgrades and enhancements (such as vanilla Fortune or custom upgrades like Heat or Grinding), or even powering a Force Engine to generate BuildCraft energy.

Before you even find your first Power Ore, you’ll want to make yourself a Clipboard, which is DartCraft’s take on mobile crafting. The clipboard is relatively cheap to make, and you have but to select it and right-click to open up a portable crafting table of sorts.

The clipboard is unique in that it is the first portable crafting table to both keep the contents of its inventory and have useful convenience buttons that serve to decrease crafting time by leaps and bounds. If that weren't enough, if NEI is installed the player may look up crafting recipes and overlay them onto the clipboard temporarily.

Whether you’re crafting quickly and conveniently on the go, mining those precious diamonds with your newfound Fortune IV pickaxe or just enjoying a new way of making BuildCraft energy you’ll feel right at home here. Welcome to DartCraft, we've been waiting for you.

This is a complex mod, but the rewards are great and if you read everything here carefully, watch the videos and experiment with DartCraft for yourself you should pick it up in no time. The Book of Mudora which NEI can show you how to make is an in-game option for learning DartCraft as well. (Added in version 0.2.06)

Mod Integration: (This is SO Cool!)

- DartCraft crafting recipes are named "DartCrafting" to indicate they are from DartCraft.
- Force Transmutations are visible in NEI and show that they are "Force Transmutations."
- NEI plugins for Force Grinding and Force Freezing recipes have been added.
- An NEI plugin to show Force Engine Liquid tooltips to applicable ItemStacks has been added.

BuildCraft Integration

- If BuildCraft is installed Force Gears are made with a Stone Gear and Force Ingots, otherwise they are made with an Iron Ingot and Force Ingots.
- BuildCraft Fuel and Oil may be burned in the Force Engine.
- (Pre 1.5.1 Only) The Force Infuser has custom BuildCraft Triggers: Has Tome and Can Upgrade.
- Facades can be made from Force Bricks and Force Logs/Planks.
- Force Gears can be used as a substitute for Gold Gears to make Diamond Gears, Fillers and Quarries.
- Emerald Transport Pipes can be made from Forge “gemGreenSapphire”s, as Emeralds are quite rare.
- Force Transport Pipes can be crafted from Force Ingots and glass. These pipes have the functionality of Obsidian pipes and Golden Pipes, but are 3 times faster than Golden Transport Pipes. Force Pipes are also capable of interacting with Item Cards in useful ways.

Forestry Integration

- Ethanol may be burned in the Force Engine.
- If Forestry is installed Milk becomes a valid Force Engine Throttle, providing 25% more output than water.
- A very rare, obscure bee-related liquid is the most powerful throttle for Force Engines, doubling their output compared to water.
- Force Gems are cratable.
- Enabled oddly-broken crating recipes for Crated Nikolite and Crated Brass, thanks to the ore dictionary.
- Forestry Backpacks, by default, are not allowed inside Force Packs.
- Force Gems can be squeezed into 1.5 buckets of Liquid Force in the Squeezer.
- Force Ingots can also be made using the Carpenter, requiring Liquid Force. This process is more efficient than crafting Force Ingots by hand.
- Proven Frames may be crafted by surrounding an Impregnated Frame with Force Sticks.
- Liquid Force can be stored in Forestry Cans and Capsules.
- Milk can be stored in Forestry Cans and Capsules; DartCraft also adds the ability to right-click a Cow or Cold Cow with an empty Forestry Can or Capsule and fill it with Milk.
- Force Trees may be grown in Forestry Multifarms.
- Force Logs can be squeezed for Liquid Force. 1 Log = 1/10 bucket.
- Force Saplings can be Fermented into Biomass.
- Grafters may be used to upgrade Force Axes in the Force Infuser to function as a grafter.

IC2 Integration
- Mining Drills are upgradable to Power Drills, which are socketable.
- Diamond Drills are upgradable to Power Drills as well, but they will return the diamonds used by flinging them out into the world.
- Chainsaws are upgradable to Power Saws, which are socketable.
- Added Force Machines that run on IC2 EU and are essentially DartCraft's unique take on advanced IC2 machines.
- Added the Force Hammer, a Forge Hammer that is also a Force Consumer.
- Added electronic circuit recipe using Force Plates.
- Added macerator recipe for forge “oreTungsten” into two diamonds.
- Added Force Transmutations for bronze tools and armor.
- Energy Crystals can be crafted from forge “gemRuby” to conserve diamonds.
- Added Eggs, forestry Cans/Capsules, force Gems, Power Ore and Force Shards to the IC2 scrapbox.
- Added recipe for Mixed Metal Ingots using Force Plates in place of Bronze which yields 4 instead of 2.
- Force Gems can be created from UU-Matter.
- Filled in macerator recipes for missing colors of wool into string.
- Liquid Force may be stored in Empty Cells.

- Iron Chests may be Force Wrenched and their TileBoxes may be directly crafted into an upgraded chest. This will preserve the contents and they will be restored when they are placed back down.
- TileBoxed Crystal and Obsidian Chests may be shapelessly downgraded back into Diamond Chest TileBoxes.

- The Repair upgrade is avaliable for Force Tools using Elemental Crystal Clusters if you have mastered your Upgrade Tome.
- The Magic Meter will move slightly aside if the player is holding a Thaumcraft wand.
- Most DartCraft items have relatively appropriate ThaumCraft aspects added to them. Most notably Force Nuggets are a cheap, pure source of Magic.
- Claws and Tears are great sources of rarer aspects as well.
- Mob Chunk support for many Thaumcraft entities has been added. Have fun with your Angry Zombie spawners!
- Thaumium tools and armor may be Force Transmuted back into the amount of thaumium ingots required to craft them. This is entirely due to the prolifery of Thaumium Hoes and Axes in dungeon chests.
- The Force Mitts inherently have a greater chance of dropping Silverwood Saplings. This chance is quite significant and can be disabled in the config.

Twilight Forest
- The Lich, Hydra and Naga cannot be bottled with a Force Flask, even when low on health.
- Wing implements may be disabled in the Twilight Forest, to preserve some modicum of challenge.

Ars Magica
- The Magic Meter will move itself down slightly if the player is holding a Spell Book from Ars Magica so that both may be seen at the same time.
- Added a Force Grinding recipe and Macerator recipe for Vinteum Ore into 2 Vinteum Dust.

Soul Shards (1 Only)
- Monsters spawned from Soul Shard spawners cannot drop Spoils Bags.

- Xychoridite of any color may also be used to create Force Ingots.

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