-3
votes
5,767
views
302
downloads

This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if,

  1. The player has them equipped. (In Hand/Armor).
  2. They are dropped on the ground.
  3. Another player has them equipped in Multiplayer.

On top of that, burning Entities shine light, and Creepers about to explode light up!

You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!

 

  • Rewritten from scratch to be a FML Coremod for Minecraft 1.4.2, requires Forge
  • Boosted efficiency A LOT, I'm positive it cannot be done any better now
  • Dynamic Lights is now modular! See readme!
  • Configuration files for Dynamic Light modules can now be found at /config/
  • Global toggle Button can now be configured via Controls Menu.

 

Toggle button InGame:

 

The key is "L". You can turn all dynamic Lights on/off with it. The button can be rebound using the ingame options.

 

There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!

 

I recommend using Optifine for replacing Notch's funky render code with slightly less funky rendering code.

 

The mod works in Multiplayer, yet is clientside, it cannot lag servers. Note however 'dropped' light sources will not necessarily prevent Mobs from Spawning, and neither will your handheld light.

 

Note: DO NOT INSTALL THE COREMOD ON SERVERS! It will crash on load.

How the config syntax works:

 

[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]

 

Possible Setups:

  • X := simple ID X, wildcards metadata
  • X-Y := simple ID X and metadata Y
  • X-Y-Z := simple ID X, metadata range Y to Z
  • A-B-C-D := ID range A to B, meta range C to D

 

There is a default value used as "setting", you can specify one by appending "=x" to the ID part.

Valid Entry examples:

50

Torch BlockID, 50, will use the default light value (15).

 

35-* (equals 35)

Wool BlockID, covers all wool metadata/colors.

 

35-2=12

Wool BlockID, 35, magenta subtype (meta 2), will use a light value of 12.

 

35-2-5

Wool BlockID, accepts metadata range [2..5].

 

314-317-*-*=15

Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes.

Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell.

 

You can also substitute block/item IDs with their untranslated String values, useful for mod items.

tile.cloth is the same as 35, so tile.cloth-2-5=10 is valid.

item.helmetGold-item.leggingsGold-*-* is valid too.

 

Values that cannot be mapped to anything will be logged and ignored

0
votes
5,112
views
345
downloads

The Sound Filters mod is a client-side mod which adds some filters to sounds. As of now, it filters sound in 3 ways: reverb in caves, muted sounds when underwater/in lava and muted sounds when the sound source is behind a wall.

2
votes
5,234
views
305
downloads
This mod adds ducts, which can attach to hoppers and send items in any direction. This mod also now adds Grated Hoppers, which can filter items.
by Noppes
11
votes
11K
views
2,025
downloads
Customize your character took look like whatever you want!

Open a character creation screen with F6 (F12 for 1.8) and fully customize your skin

You can change your model into any of the existing models within the game

3
votes
6,664
views
1,001
downloads
The parachute allows you to jump from high places and control your decent. Now base jumping in Minecraft is possible! The parachute pretty much steers just like the boat. It's fun! It only takes a few jumps to learn to skydive! Pressing the 'W' key will give you forward motion that can take you pretty far. The parachute will deploy by right-clicking on the ripcord item after you jump. Make sure you are wearing the parachute first! Just above the ground your parachute will 'drop' giving you a soft and safe landing. Watch out for overhanging cliffs and cliff walls. The parachute may 'drop' if you get too close. Use the space bar key to add 'thermal lift' and you will rise up.

There is a config file in the config directory in your minecraft folder. You can set the height limit of the parachute. You really can't do much above 256 meters anyway. So the default altitude is 225 meters. That should be high enough to get you over anything. You can change this to suit your needs including disabling it altogether by using a limit of zero. The parachute texture is the wool texture from the current resource pack. You can choose a single texture color or use a random one. There is also an option to disable the 'thermals'. A 'fallDistance' option allows you to set how far you fall before the parachute auto deploys using the AAD item. You can also select the canopy size too. You can set the parachute texture here also. All this is explained in the config file.

Crafting a parachute is easy, 3 wool blocks, 2 strings, and 1 leather or 3 wool blocks and 3 strings for the hop-n-pop. See the crafting recipe screenshot below. Also the crafting recipes for the ripcord and AAD items are shown too.

by Lumien
0
votes
4,253
views
261
downloads

This mod adds a few very random but specific blocks into the game.

1
vote
4,853
views
271
downloads
Redstone Paste Mod adds a new form of redstone dust into the game, allowing you to transmit redstone signals across a variety of surfaces, including ceilings and walls. Also included are sticky repeaters and sticky comparators, to keep your redstone current strong or do complex logic no matter where you decide to run your paste.
2
votes
7,884
views
1,169
downloads

A mod to help mine veins of ores by mining blocks of the same type in a chain reaction, giving you the blocks at the end.
VeinMiner has several modes, each of which determine when it is activated. Modes are specific to each player.
'Disabled': Don't activate at all. This is the default if you don't have the mod installed in the client.
'Auto': Activate when the keyboard shortcut (also called a keybind) is pressed in the client. The keyboard shortcut by default is '~`. Note: You have to hold the key while mining.
'Sneak': Activate while you are sneaking. This is the same option as provided by Connected Destruction. This is the default if you have the client.
'No Sneak': Activate while you are not sneaking.

by Divisor
16
votes
13.9K
views
5,117
downloads
The Smart Moving mod provides various additional moving possibilities:

Climbing only via gaps in the walls
Climbing ladders with different speeds depending on ladder coverage and/or neighbour blocks
Alternative animations for flying and falling
Climbing along ceilings and up vines
Jumping up & back while climbing
Configurable sneaking
Alternative swimming
Alternative diving
Alternative flying
Faster sprinting
Side & Back jumps
Charged jumps
Wall jumping
Head jumps
Crawling
Sliding

by Sabar
0
votes
4,267
views
1,456
downloads

ShoulderSurfing is a mod I created from scratch which replaces the default third person behind-the-body view (F5 key) with a more traditional "over the shoulder" view. This style of camera was pioneered by games like Capcom's Resident Evil 4.

This mod injects code into base files so it may not be compatible with other mods that modify the rendering engine.

Don't see a Mod? Request it here!
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